You discover strange Dutch sailors on the beach near your camp. You have decided how to interact with them.
If you call out and approach them they turn quickly and give each other strange looks. You get the feeling they thought the island was uninhabited. One of them speaks to you in broken Spanish motioning for you to join them. The rest give you greasy smiles. Then you see that they have a nice set of rusty iron manacles and loaded pistols pointed directly at you. You decide to make a quick break for the tree line. You hear a pistol shot and feel the sting of a bullet as it cuts into your back and the base of your neck. You take one wound (remember maximum of three wounds and your bones are bleaching on the island!) Bleeding you hide in amid the ferns and fronds. The Dutchmen track you all day and into the dusk when they finally return to the fluyt. When you return to your camp you discover it destroyed.
If you attack them you manage to kill five in the melee that follows but take two wounds in the combat and are forced to flee into the forest (remember that the maximum of three wounds is all you can take before you meet with the Grim Reaper). The Dutchmen track you all day and into the dusk when they finally return to the fluyt. When you return to your camp you discover it destroyed. The next morning the Dutchmen return with ten fresh men all armed with muskets, pistols, and long knives. They again track you all day and into the dusk. You manage to surprise one of them and kill him gaining a musket with 6 rounds of shot, a pistol and 6 rounds of shot, and a long knife. The sailor also has eight silver coins on his person and some foul clothing. The Dutch continue to hunt you for week before they loose interest and leave. Meanwhile your wounds start to fester.
If you sneak up on the Dutchmen and attempt to steal from them you manage to get into the shallows and approach the long boat from the water. You reach into the long boat and remove a doglock blunderbuss covered in an oil skin tarp and 8 rounds of shot. You also manage to pilfer an empty canteen. You imagine that the Dutch are looking for fresh water on your island. You also get the feeling that these men are slavers. After a few hours these men leave, never the wiser to your theft!
If you choose to sit back and watch you see that the Dutch sailors are looking for water. Since your island doesn't have any large sources they leave after a few hours. You also get the feeling that these men are slavers.
If you consulted your creepy rosary or have the parrot for a companion both sources indicate that these men are dangerous. You sit in the tree line and watch the Dutch sailors are looking for water. Since your island doesn't have any large sources they leave after a few hours. You also get the feeling that these men are slavers. They leave after a few hours.
After the Dutch have left your island you try to return to normal. You might need to rebuild your camp and you certainly know that this island might just be as dangerous as the open sea. You also know that you will have to leave this island and soon.
Two weeks pass and late one afternoon you see a sail on horizon. No wait! You see two sails. One comes from the Western horizon the direction the Dutch left. The other ship comes from the East. With the island in the middle of these ships it is apparent to you that they will not see each others approach. To which beach do you go to see the landing party arrive? East or West?
So I guess the marble tub and heated towel racks are out of the question, huh?
I take the ship from the East. Why not? East, west, as long as it gets me and Spencer off this God-forsaken coconut haven!
Oh, come on, pirates! Let's play this game--it's fun! Like the 'choose your own adventure' books!
OK, I'll bite. ;)
I lay low and hide from the Dutch until I can steal their provisions. Arnold provides a diversion and leads them on a merry chase whilst I plunder the longboat. Finally they give up and leave.
Arnold and I retire to the east side of the island to wait for that ship. No sense baking on the west side if we don't have to. In the meantime, we discover that the monkey and dog have started billing themselves as "Whiplash, the Cowboy Monkey and his wonder dog Flash", and have gone to the west side of the island to get picked up by that ship with dreams of joining the pro rodeo circuit. The parrot is their manager.
dag gone it someones gonna die here aren't they.
hmmm i crawl up and wait to see who lands first
I will hop on with Wenchie- I'm going to the East!
Yeah, two sandwenches can't be wrong!
Maybe it is a ship full of cabana boys....
Quote from: Mad Jack Wolfe on June 05, 2009, 07:33:06 AM
OK, I'll bite. ;)
I lay low and hide from the Dutch until I can steal their provisions. Arnold provides a diversion and leads them on a merry chase whilst I plunder the longboat. Finally they give up and leave.
Arnold and I retire to the east side of the island to wait for that ship. No sense baking on the west side if we don't have to. In the meantime, we discover that the monkey and dog have started billing themselves as "Whiplash, the Cowboy Monkey and his wonder dog Flash", and have gone to the west side of the island to get picked up by that ship with dreams of joining the pro rodeo circuit. The parrot is their manager.
LOL. I love it ! Knew that monkey could not be trusted ! ;D
I stay hidden in my hiding spot I have made for me and my dog. Near by is a hill, that I can climb up and see both sides of the island. I climb up and spot the two ships. I hurry back down to my hiding spot and grab my things. I keep my pistol, sword and dagger on me. My dog and I climb back up the hill and lay low in the bushes watching the two ships approach.